Hold ‘shift’ or ‘RT’ to hold onto a wall. Climb – With this skill Ori will be able to hang onto walls and shimmy up and down without the need to do a wall jump.With the feather you’ll be able to glide to the ground or use it to be lifted up if you’re in a wind tunnel. Kuro’s Feather – After distracting Kuro on the way to the Misty Woods you’ll pick up one of Kuro’s feathers.Ori learns this skill in the Thornfelt Swamp. Stomp – With this skill you can smash the ground, breaking barriers underneath you and damaging nearby enemies.The object you bash against is flung in the opposite direction. This ability also stops time for a while, allowing you time to choose a direction. Bash – The Bash ability allows Ori to fly through the air by using the momentum of a nearby lantern, creature or projectile.Leru’s Ancestral Tree gives this ability in Gumo’s Hideout. Jump in the air while jumping to perform a double jump. Double Jump – Another essential skill that will grant access to new areas.This skill is found in the Hollow Grove and given by the spirit Ano’s Ancestral Tree. It can be used to break certain barriers. Charge Flame – is an offensive skill that damages units within a certain radius.This skill is passed on by Fil in the Sunken Glades. It will allow you to get access to areas that are normally inaccessible with a single jump. Wall Jump – Ori can climb up walls by jumping repeatedly.It can be upgraded by putting ability points into the Offensive Skill Tree.
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